Digitální knihovna UPCE přechází na novou verzi. Omluvte prosím případné komplikace. / The UPCE Digital Library is migrating to a new version. We apologize for any inconvenience.

Publikace:
Desk games digitalization using Radon transformation and Color segmentation

Článekopen accesspeer-reviewedpublished
Načítá se...
Náhled

Datum

Autoři

Horáček, Michal
Beran, Ladislav
Rejfek, Luboš

Název časopisu

ISSN časopisu

Název svazku

Nakladatel

Výzkumné projekty

Organizační jednotky

Číslo časopisu

Abstrakt

The research is focused on real-time digitalization of board games. The information about the game progress in real time is frequently demanded by media in broadcasted tournaments. Recent solutions usually consist of an electronically modified playing board and modified playing objects. This system tends to be expensive and fits to top level tournaments more than casual regional tournaments with limited resources. The goal was to create a system, which is easy to assemble and use while keeping the transmission and processing in real-time. The chosen solution utilizes a digital camera to obtain input data as a video stream. The data are then processed by Image processing methods. The proposed algorithm includes Radon transformation for board and playing field localization, then methods of Color segmentation for detecting the objects on the playing board. The system was modified and tested in a Chess game.

Popis

Klíčová slova

Desk, games, digitalization, using, Radon, transformation, and, Color, segmentation, Digitalizace, deskových, her, využití, radonovy, transformace, barevné, segmentace

Citace

Permanentní identifikátor

Endorsement

Review

Supplemented By

Referenced By