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Publikace:
Desk games digitalization using Radon transformation and Color segmentation

Článekopen accesspeer-reviewedpublished
dc.contributor.authorHoráček, Michalcze
dc.contributor.authorBeran, Ladislavcze
dc.contributor.authorRejfek, Lubošcze
dc.date.accessioned2019-05-22T04:22:32Z
dc.date.available2019-05-22T04:22:32Z
dc.date.issued2018eng
dc.description.abstractThe research is focused on real-time digitalization of board games. The information about the game progress in real time is frequently demanded by media in broadcasted tournaments. Recent solutions usually consist of an electronically modified playing board and modified playing objects. This system tends to be expensive and fits to top level tournaments more than casual regional tournaments with limited resources. The goal was to create a system, which is easy to assemble and use while keeping the transmission and processing in real-time. The chosen solution utilizes a digital camera to obtain input data as a video stream. The data are then processed by Image processing methods. The proposed algorithm includes Radon transformation for board and playing field localization, then methods of Color segmentation for detecting the objects on the playing board. The system was modified and tested in a Chess game.eng
dc.description.abstract-translatedThe research is focused on real-time digitalization of board games. The information about the game progress in real time is frequently demanded by media in broadcasted tournaments. Recent solutions usually consist of an electronically modified playing board and modified playing objects. This system tends to be expensive and fits to top level tournaments more than casual regional tournaments with limited resources. The goal was to create a system, which is easy to assemble and use while keeping the transmission and processing in real-time. The chosen solution utilizes a digital camera to obtain input data as a video stream. The data are then processed by Image processing methods. The proposed algorithm includes Radon transformation for board and playing field localization, then methods of Color segmentation for detecting the objects on the playing board. The system was modified and tested in a Chess game.cze
dc.formatp. 481-493eng
dc.identifier.issn1112-9867eng
dc.identifier.obd39879962eng
dc.identifier.urihttps://hdl.handle.net/10195/72303
dc.language.isoengeng
dc.peerreviewedyeseng
dc.project.IDSGS_2017_030/Zpracování telekomunikačních a multimediálních signálůeng
dc.publicationstatuspublishedeng
dc.relation.ispartofJournal of Fundamental and Applied Sciences, volume 10, issue: 3S 2018eng
dc.relation.publisherversionhttps://www.ajol.info/index.php/jfas/article/view/171545
dc.rightsopen accesseng
dc.subjectDeskeng
dc.subjectgameseng
dc.subjectdigitalizationeng
dc.subjectusingeng
dc.subjectRadoneng
dc.subjecttransformationeng
dc.subjectandeng
dc.subjectColoreng
dc.subjectsegmentationeng
dc.subjectDigitalizacecze
dc.subjectdeskovýchcze
dc.subjecthercze
dc.subjectvyužitícze
dc.subjectradonovycze
dc.subjecttransformacecze
dc.subjectbarevnécze
dc.subjectsegmentacecze
dc.titleDesk games digitalization using Radon transformation and Color segmentationeng
dc.title.alternativeDigitalizace deskových her za využití radonovy transformace a barevné segmentacecze
dc.typeArticleeng
dspace.entity.typePublication

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