Publikace: Creating Assets as a Part of Tertiary Education of Technical Domains
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Brožek, Josef
Kopecký, Zbyněk
Hamerník, Dan
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IEEE (Institute of Electrical and Electronics Engineers)
Abstrakt
Game engines are becoming the forefront interest of modern-game developers. Budget savings caused by simplification of work with 3D graphics, physics, and event oriented scripting are benefits that may provide game studios with a competitive advantage. Because university education should reflect technological advances in the IT field, a concept was created on how to include Asset creation into the curriculum of tertiary education. The introductory part of the article is dedicated to Assets; it sums their principle, base benefits and practical use. The article focuses on the specifics of implementation of Asset-based education into the education process of key subjects, and monitors the results of these changes.
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Creating, Assets, Part, Tertiary, Education, Technical, Domains