Abstract:
This paper proposes a way to implement a constructivist ethical approach
in the regards to video games. The view of constructivism shall be taken
as an agent-based view for act based theoretical approaches did not have
much success in tackling the morality of a player. Constructivism that is
being taken into the account is a procedure of moral reasoning derived
from the theories of John Rawls and Thomas Scanlon. The strategy of this
argument will be to expand on the paper written by Eric Sheng in which he
stresses his concerns on the immoral playthrough of the player. This expansion of Sheng’s argument will shed light on the different ways in which
we play video games and that the same acts do not have to have the same
moral problems. Therefore, the constructivist procedure will be used as a
way to determine an answer to the question of the individual motivation
behind a virtual act and show the moral implications of it. At the end of the
paper, the weaknesses and the benefits of this approach shall be stressed.