Computer game as a tool for machine learning education
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Datum publikování
2017
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Vydavatel
IEEE (Institute of Electrical and Electronics Engineers)
Abstrakt
The effective education is one of very important and everlasting challenges of human society. With each generation of students, new approaches have to be implemented to keep the process of education prosperous. This paper introduces a small piece to a set of modern tools for education of Informatics and Electrical Engineering. To be more specific, an interactive software for machine learning testing and demonstration is presented in this paper. The software is designed especially to be used as a motivation and a first encounter to these areas of technical studies, while it supports individual efforts of the students. In the paper, the software architecture is described and, in the second half of the paper, some possibilities of software usage in education process are suggested.
Rozsah stran
p. 104-108
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Projekt
SGS_2017_027/Moderní metody simulace, řízení a optimalizace
Zdrojový dokument
2017 21ST INTERNATIONAL CONFERENCE ON PROCESS CONTROL (PC)
Vydavatelská verze
http://ieeexplore.ieee.org/document/7976197/
Přístup k e-verzi
open access
Název akce
21st International Conference on Process Control (PC) (06.06.2016 - 09.06.2016, Strbske Pleso, SK)
ISBN
978-1-5386-4011-1
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Klíčová slova
Education, machine learning, simulation, Výuka a vzdělávání, strojové učení, simulace