Desk games digitalization using Radon transformation and Color segmentation

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dc.contributor.author Horáček, Michal cze
dc.contributor.author Beran, Ladislav cze
dc.contributor.author Rejfek, Luboš cze
dc.date.accessioned 2019-05-22T04:22:32Z
dc.date.available 2019-05-22T04:22:32Z
dc.date.issued 2018 eng
dc.identifier.issn 1112-9867 eng
dc.identifier.uri https://hdl.handle.net/10195/72303
dc.description.abstract The research is focused on real-time digitalization of board games. The information about the game progress in real time is frequently demanded by media in broadcasted tournaments. Recent solutions usually consist of an electronically modified playing board and modified playing objects. This system tends to be expensive and fits to top level tournaments more than casual regional tournaments with limited resources. The goal was to create a system, which is easy to assemble and use while keeping the transmission and processing in real-time. The chosen solution utilizes a digital camera to obtain input data as a video stream. The data are then processed by Image processing methods. The proposed algorithm includes Radon transformation for board and playing field localization, then methods of Color segmentation for detecting the objects on the playing board. The system was modified and tested in a Chess game. eng
dc.format p. 481-493 eng
dc.language.iso eng eng
dc.relation.ispartof Journal of Fundamental and Applied Sciences, volume 10, issue: 3S 2018 eng
dc.rights open access eng
dc.subject Desk eng
dc.subject games eng
dc.subject digitalization eng
dc.subject using eng
dc.subject Radon eng
dc.subject transformation eng
dc.subject and eng
dc.subject Color eng
dc.subject segmentation eng
dc.subject Digitalizace cze
dc.subject deskových cze
dc.subject her cze
dc.subject využití cze
dc.subject radonovy cze
dc.subject transformace cze
dc.subject barevné cze
dc.subject segmentace cze
dc.title Desk games digitalization using Radon transformation and Color segmentation eng
dc.title.alternative Digitalizace deskových her za využití radonovy transformace a barevné segmentace cze
dc.type article eng
dc.description.abstract-translated The research is focused on real-time digitalization of board games. The information about the game progress in real time is frequently demanded by media in broadcasted tournaments. Recent solutions usually consist of an electronically modified playing board and modified playing objects. This system tends to be expensive and fits to top level tournaments more than casual regional tournaments with limited resources. The goal was to create a system, which is easy to assemble and use while keeping the transmission and processing in real-time. The chosen solution utilizes a digital camera to obtain input data as a video stream. The data are then processed by Image processing methods. The proposed algorithm includes Radon transformation for board and playing field localization, then methods of Color segmentation for detecting the objects on the playing board. The system was modified and tested in a Chess game. cze
dc.peerreviewed yes eng
dc.publicationstatus published eng
dc.relation.publisherversion https://www.ajol.info/index.php/jfas/article/view/171545
dc.project.ID SGS_2017_030/Zpracování telekomunikačních a multimediálních signálů eng
dc.identifier.obd 39879962 eng


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