| AddBoneController(float *weight, char priority, CControllerGraph< vec4 > *bone_rot, const int bone_id) | CSkeletalAnimationMixer | |
| CSkeletalAnimationMixer(CSkeleton &skeleton) | CSkeletalAnimationMixer | |
| Update(float dt) | CSkeletalAnimationMixer | |
| ~CSkeletalAnimationMixer() | CSkeletalAnimationMixer |
1.8.0