| ActivateAnimation(const int id, float fadein_time) | CSkeletalAnimationManager | |
| AddAnimation(const char *file_name, const int id_channel) | CSkeletalAnimationManager | |
| CAnimChannel (defined in CSkeletalAnimationManager) | CSkeletalAnimationManager | [friend] |
| CSkeletalAnimationManager(FileManager *file, const int num_bones) | CSkeletalAnimationManager | |
| DeactivateChannel(const int id) | CSkeletalAnimationManager | |
| GetAnimation(const int id) (defined in CSkeletalAnimationManager) | CSkeletalAnimationManager | |
| GetGPUMatrices() | CSkeletalAnimationManager | |
| GetSkeleton() | CSkeletalAnimationManager | |
| LoadAnimationData(FileManager *file, const int animation_count) | CSkeletalAnimationManager | |
| Play(float dt) | CSkeletalAnimationManager | |
| Release() | CSkeletalAnimationManager | |
| ~CSkeletalAnimationManager() | CSkeletalAnimationManager |
1.8.0