| ActivateAnimation(CControllerSkeletalAnimation *animation) | CSkeletalAnimationChannel | |
| AddAnimation(CControllerSkeletalAnimation *animation, char priority) | CSkeletalAnimationChannel | |
| CSkeletalAnimationChannel() | CSkeletalAnimationChannel | |
| Deactivate() | CSkeletalAnimationChannel | |
| Release() | CSkeletalAnimationChannel | |
| SetMixer(CSkeletalAnimationMixer *mixer) | CSkeletalAnimationChannel | |
| Update(float dt) | CSkeletalAnimationChannel | |
| ~CSkeletalAnimationChannel() | CSkeletalAnimationChannel |
1.8.0