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CControllerSkeletalAnimation Member List
This is the complete list of members for CControllerSkeletalAnimation, including all inherited members.
CController(const std::string &name)CController
CControllerSkeletalAnimation(const std::string &name, CSkeleton *anim_for_skel)CControllerSkeletalAnimation
GetState()CController [inline]
Load(const char *file_name)CControllerSkeletalAnimation
m_bPassiveCController [protected]
m_eORTCController [protected]
m_eStateCController [protected]
m_fLocalTimeCController [protected]
m_fTimeScaleCController [protected]
m_observableCController
m_sNameCController [protected]
Release()CControllerSkeletalAnimation
Reset(const bool activate=false)CControllerSkeletalAnimation [virtual]
SetORT(CONTRL_ORT ort)CControllerSkeletalAnimation [virtual]
SetPassive(bool state)CController [inline]
SetState(CONTRL_STATE state)CController [inline]
SetTimeScale(const float fTimeScale)CControllerSkeletalAnimation [virtual]
ToMixer(CSkeletalAnimationMixer *mixer, float *global_weight, char priority)CControllerSkeletalAnimation
Update(float dt)CControllerSkeletalAnimation [virtual]
~CController()CController [virtual]
~CControllerSkeletalAnimation()CControllerSkeletalAnimation [virtual]