#include <Bone.h>
Public Member Functions | |
| CBone () | |
| ~CBone () | |
| void | SetParent (CBone *parent) |
| void | SetName (const std::string &name) |
| std::string | GetName () |
| CBone * | GetParent () |
| void | Reset () |
| mat4 & | GetBindPoseMatrix () |
| mat4 & | GetBindPoseRelMatrix () |
| mat4 & | GetRelativeFinalMatrix () |
| mat4 & | GetFinalMatrix () |
| vec4 & | GetQuaternion () |
| vec & | GetPosition () |
Kost pro skeletalni animaci
| CBone::CBone | ( | void | ) |
Konstruktor
| CBone::~CBone | ( | ) |
Destruktor
| std::string CBone::GetName | ( | ) |
Ziskani jmena kosti
| CBone * CBone::GetParent | ( | ) |
Ziskani ukazatele na aktualne nastavenou rodicovskou kost teto kosti
| void CBone::Reset | ( | ) | [inline] |
Reset kosti, nastaveni relativeFinal na bindposeRel
| void CBone::SetName | ( | const std::string & | name | ) |
Nastaveni jmena kosti
| name | novy nazev kosti |
| void CBone::SetParent | ( | CBone * | parent | ) |
Nastaveni rodicovske kosti
| parent | ukazatel na rodicovskou kost, pokud je NULL, kost nema zadneho rodice |
1.8.0